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Hey, thanks for your comment and for your suggestions, I liked some of those a lot, I'll try to look into them!
but I'm currently having a hard time working on this project, but it's mostly because of a Godot bug that will be fixed in the next version (3.4).

about weight classes, lighter characters have better handling and acceleration, while heavier characters have better top speed. it´s very much inspired by the Mario Kart series hehe



and to beat the bots on the hard difficulty, there are a few strategies that you can implement:

- the item system uses your current position to determine what item to give you. So at the very beginning of the race, while everyone is still very close in a pack, you can try to get just a little bit behind to get a much stronger item without wasting too much time.

- you can use the coffee power up and the chocolate power up to drive offroad without losing any speed. there's usually an optimal place to use a turbo in each stage.

- there is a mechanic in this game that makes turbos last longer when you are constantly mini turboing (mini turbos are turbos that you get by drifting). so if you get very good at drifting, your turbos will get A LOT better. (in fact, they will get so good that in some stages you can race the entire track without your turbo ever "ending", like, you will always be able to start another turbo before the previous one ends).

- time trials are very useful to test and learn optimal lines!