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Hi it seems, at least for me, boundary detection is not working for the Reverb G2 headset.
I have a WMR boundary setup, but when I load into Tea For God it shows me as having only a tiny square of space (I'm guessing the smallest default space).

Just a follow-up, I got it to work by forcing SteamVR to take me through room setup, using OVR Advanced Settings, as described here: https://www.reddit.com/r/HPReverb/comments/kvd3m9/comment/gixybqw/?utm_source=sh...

With the SteamVR boundary setup, everything worked great on the G2.

Of course most users will not know to do that. I saw below you mentioned you're looking to support OpenXR, I imagine that will solve the issue for the average G2 user! :)

Thank you :) Yes, indeed I will be implementing OpenXR support (+ most likely, sliding locomotion). The demo will be extended to what currently is available and I'd like to have it available via Steam.

Sounds good!