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And we're live! https://thepsionic.itch.io/frogleap

The last point on the shortlist isn't done (yet), but I may consider it for the future. For now, this is finished.

The final update to the jam adds some placeholder rooms as to not confuse the warps with invalid locations, a bounding boxed camera in the main level, and some restraints to the Chancemaker as well as automatic generation and resetting whenever it's needed.

All in all this jam has been a blast. I've learned how to use Unity's tilesystem in both a beginner and a more advanced sense (access and generation through code). I've also done more pixel art for this project than I've ever done in my life, AND this is the first time for me both publishing a game onto itch and publishing a game using WebGL (which works like a charm!). I would definitely participate again, and this has sparked my interest in other jams too - I just need the luck that real life is on my side next time ;)