yea that's definitely fair. I put the bare minimum for controls in the description and didn't really explain how to play the game lol. It was also my first game in unity and my main goal was to have the mechanics exist even though they are clearly not "well implemented", polished, or clear.
(if you want to know now there are 2 npcs which you press L while touching to start dialogue with them, then press the correct response to have them "follow you". from there you can sacrifice them on the altar with L to gain some kind of power, or keep them to the "end")