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  • I kinda like the doodle aesthetic.  Really leans into the Pokemon-but-grungy feel.
  • I'm not completely sold on the auto-battler thing.  Just having everything play out is fine when you win (even if you get chewed up in the process), but feeling helpless while you lose sucks.  Maybe I just need to git gud.
  • Evolving  is pretty weaksauce.  Doesn't necessarily mean you need to change the mechanic, might just need to adjust expectations by calling it something else.  Also, the evolution effect doesn't quite fit in the stat box.

Hi!

Auto-battlers aren't everyone's cup of tea, but it is the core element of the game, as I wanted a snappy version of Pokemon. It doesn't feel as helpless once you git gud - I consistently get far into the game. If the game gets any attention at all, I'd love to do a bigger, more player-involved game in the same setting.

Evolution should probably be renamed, yeah. It's only named that because of the Pokemon standard. It's more like an upgrade. I'll think of a better name

Thanks for playing!