Thanks for the feedback! :D
Haha , indeed we also think the movements are bit weird probably because we did it in 3D and then using raycasting for movement, so sometimes the shooting can go quite off :P We are thinking if we are going to do a remake of this game, we will changed the controls to traditional rpg controls i.e. wasd for movement etc or alternatively giving every object a hitbox so the bullet can only go after than (that's what we did to the enemy's shooting).
Thanks again for your suggestion and we will definitely take it into our future development! :D