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(1 edit) (+1)

Hey, just an FYI -- your linux build has a runtime error. I use Godot with C# as well, I think you just need to export with the `NewtonSoft.JSON` library or whatever. Here's the full stacktrace of the error: https://pastebin.com/F9dHgEtG

Hey nice catch, I do use that library in C# godot! I will look into it. I do have the library working in windows, so I have no idea why it is not including it for linux. I will try some ideas out, thanks for pin-pointing the issue!