Thanks so much for taking the time to make two videos. It is a pity the other one didn't get recorded, but mistakes happen.
- Single tap select. This is something that can work for the early levels, but later on the player controls 3 or more fairies at once making it cumbersome. I could try making it an option and see how it goes. Stopping times is mandatory for making people feel safe while switching, the game was too hectic when it was real time. This could be added as an option though.
- Holding Z to speed up time. A lot of levels need 10 seconds (and sometimes more) of staying still to beat them. This is to ensure the player solves the puzzle properly and doesnt try dodging a shot and immediately activating the flag to try cheesing a win.
- Poking upwards. Fairies sprites looking up and down is something I'm debating with myself at the moment. The two directional side sprites for the fairies "just work" in practice but when it comes to activating abilities they look off and can be confusing. The issue is that I plan to have a lot of animations per fairy and having to do 2 more directions would effectively multiply all work by 3.
Again, thanks for the feedback and I'm happy you enjoyed your time with the demo!