Thanks so much for the feedback! This was our first jam ever, so I think we just got a bit lucky with our project scope. Currently preparing to completely overload ourselves for the GitHub GameOff :P
Coincidentally, Bitboy has the same jump style as the character in Epsilon Naught! It doesn't feel as good in this game, though. We wanted a high jump speed and high disparity between partial and full jumps, so I wayyy overdid the gravity and accounted for it with a low terminal velocity.