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Okay, buckle in boys and girls this is going to be a long one.

First off let's go over the things I did like.
the blinking was a great idea along with the mannequins that move (I think they're only supposed to move when you're not looking at them.) having to go around the factory looking for fuse sticks was fun. The battery for the flashlight dying over time was a great way to round out the game mechanics.
The mannequins have very nice models just like the rest of your environment. The layout of the factory is very well done. I like the cages of discarded mannequins that from the maze you have the player walking through. 

If I'm nitpicking you have a few boxes clipping through each other and a missing texter on a few lights and I'm not a big fan of hard change from the walls to the floor or roof but none of that is a real deal-breaker.

Now on to the parts I don't like. First the big one, your textures you have put rust on doors and mould on chairs but the paint on the walls is perfectly fine sure it has some dirt but that's it. I would expect to see some chipping or graffiti. It looks like you have tried adding water damage to them but it's only on the wall, not the roof or floor. (I would suggest looking into decals for later games to help add some none repeating details to the walls.) Now the chairs in the opening room look brand new, but the one in the office just down the hall is covered in mould. Despite being surrounded by mould chairs and dusty walls and having cuts and bumps, your tables are shinny. shinier than any metal tables I've ever seen let alone ones that have been sitting in an abandoned factory. the computer screen having text on them was a nice touch but if the screen is displaying something it would also be emitting light. I bring this up because one of your screens is emitting light but the rest are just showing text. Now as nice as the mannequins are why are they both dirty and shinny at the same time these things are your key asset for the game you should have spent the most time making them look right. 

If you have read this far I just want to say I don't know how many people worked on this but your team has some skill when it comes to modelling but your texturing is all over the place. Your texture is meant to tell a story, but I have one idea of what it's trying to say. Remember mould, rust, cracks and water damage do not occur randomly they form under certain circumstances.

I hope I'm not coming off as just being mean your team has a lot of skill and I would very much like to see what you could do if you had a little more time and someone to keep all your textures in line with the themes of the game and consistent across the board.

Thank you for your review, and I agree with a lot of what you had to say. We had three people working on it however a lot of it was to train the other two hence some of the disarray. We also hoped with the game being quite dark we could avoid people looking into to much detail as it was for the game jam. But I do wish we had spent more time looking into a lot of that and adding more detail. But this was super helpful and I will certainly think a lot more about this in the future :)