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I will try some balancing over the initial blood as you suggest but maybe I'll expand on it by changing the arena formula into a level structure without infinite spawning enemies.

I went for a strange approach for spawning harder enemies by tying it to the blood counter I should have gone for a timer instead as probably it's hard to see all the enemies(5 enemy types as of the end of the jam) if one keep pouring blood to the sword.

I will probably because for how unfinished it is I liked how the combat and the look came in the end!

Thanks for your in depth thoughts on the game! :)

Oh I did not know there were 5 enemies and that they were tied to the blood.
I stopped after around 150 blood since I lost(or the game stopped for some reason but I'm not sure) and I didn't know there was something new if I kept going.

So I agree either a timer/a level format or just explaining this to the player can help a lot.

It's great that you are continuing with this since the base is really good and I think you can build a lot on top of this.
I will definitely play future versions :)