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So, I made a bunch of new level blocks a while ago, and simply never implemented them. So today I decided to finally implement those. And I made a quick level with them to test them out.

The level is for 2 players only, and it makes you pass through conveyor belts to reach the other side. It's kinda interesting, adds a different dynamic to things, and is has some big open areas. Looking forward to testing it with real people

I ended up also making some changes to the level editor. The brushes were way too small to see. I made them bigger. Also made it so if there are more available then possible to show a scrollbar appears. Plus now there are tabs of different brush types on the top, so you can only see the brushes of the type you want to use at the moment.

In the Level preferences side, I wanted to revamp a few things because I wanted to also be able to pick how many players I want to be able to play this level, so I can limit the levels per number of players (Don't want to support 8 players playing on a level intended for 2 players D:). Also whenever I do implement other modes, I want to be able to make levels that are only available on that mode, so I also made an area to account for that.

I still need to implement the code to make that possible, but it's getting late so I'll do that tomorrow. Plus, I'll be adding even more blocks I made a while ago and never implemented, like the ones I made for the music-reactive level.