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Day Night Cycle
There is a now a dynamic day/night system. The sun rotates at 2 degrees per second, which equates to 180 seconds to complete a single day/night cycle

Obelisk Mechanic
The obelisk mechanic provides two functions; 1) give players additional reasons to traverse the map and not stay in the same place 2) reward players for movement and provide additional in-game mechanics to increase replay-ability. 

Each player can access a single obelisk once. This equates to a maximum of 5 perks per game. When activating an obelisk, you will receive one of three perks unique to that obelisk. There will also be a temporary particle effect that will warn others in the area an obelisk has been activated. There is also a small chance you will receive nothing if the obelisk is displeased with your presence. 

[Blue Obelisk - Serenity]
[Perk 1]
[Perk 2]
[Perk 3]

[Red Obelisk - Petulance]
[Perk 4]
[Perk 5]
[Perk 6]

[Yellow Obelisk - Wisdom]
[Perk 7]
[Perk 8]
[Perk 9]

[Purple Obelisk - Affliction]
[Perk 10]
[Perk 11]
[Perk 12]

[Green Obelisk - Life]
[Perk 13]
[Perk 14]
[Perk 15]


Day vs Night