Thank you for taking my criticism so well :) sorry if I was too harsh.
I do see that you tried to downplay combat. My thoughts are that combat is so pervasive and automatic in roleplaying games, I don’t want to see your game slip into that mode, whether it be a single Security character who always turns situations hot or a party who thinks Team Rubicon’s go-to approach is to send a team of two medical personal with a four-man security detachment.
Of course, people can play games how they want to play; and any party playing an indie disaster relief game is probably going to be more thoughtful, anyway. I guess it just rubs me the wrong way to see strictly humanitarian missions represented as having security/violence as part of their mandate. That’s why I reacted kind of strongly.
As far as a character to fill the same role - thinking about a similar real-world project, the Chinko Reserve, a big part of their anti-poaching mandate, which also includes armed park rangers, is negotiations between different shepherds over trail and water rights. So those negotiations are a security element. However, it is covered by your Diplomacy role.
Another big aspect of both security operations and relief operations is of course building or repairing shelter, both for survivors and responders. However, that is covered by your Engineer role.
Likewise security forces will have medical teams and logistics teams, that you already have covered. So, I’m not really sure what role security forces play could be added that you don’t already have.
For my part I often think of society’s functions as being agriculture, housing, security, transportation, healthcare, and communication. Four of those you already have, but a Communications role could definitely be added and is very relevant to all kinds of humanitarian responses. Certain ad-hoc response groups like Mutual Aid Disaster Relief also identify food autonomy as a part of healthy responses to disasters, so an Agriculturalist role is conceivable. However, that is very far from the mandate of traditional NGO responders that you are trying to model.
Again thanks for taking my criticism so well! And thanks for putting out this game, even if it’s flawed, it’s awesome and an honor to see the thought put in!