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Stuff i have so far:


Trying to use hyper/tranqs gets you an error, doesn't change status

<<if>> bad condition: status is not a function


Last part of the double voyeur is referred to 'punch single voyeur third' rather than 'punch single voyeur final'

Double voyeur ends with a bunch of missing endifs, might be related


Ether/carob nut are unimplemented, error handler doesn't have link to return, probably just comment out the link atm?


Might want to spread out the exhibition/gape level description a bit more? exhibition 4 is very quick to get, a few rounds in the arcade does it atm


Dio 'giving' you the fertility materia:

{dio's like, wow you already had something shoved up yr ass huh, & he pulls out the [0] materia inside you...
<<print>> bad expression: m.split is not a function

A css fix for the inventory area:
Put a flex-wrap: wrap; on ui#inventory to make the inventory handle more than 2 items, droping the margin-bottom: 1em; on li cleans up the spacing for that

It seems to generate a bunch of stray 'barret's in the character description passage as you progress: at the start of Cloud's entry, but the end of red's

barret barret barret barret barret barret barret barret barret barretCloud's mako-infused cum burns inside you, squelching and slurping as it burbles out over your puffy asshole and spills down your legs, painting them in streams of strange, dimly-glowing white-blue cum.

Also, on the eilgor fight, if you fully expand the text, then click the arrow at the bottom you end up in a blank passage, and the arrow inside the box just dumps you at battle square

But that only happens when you fail within the box.

okay so most of these have been fixed in the version i just uploaded! some of the item & description stuff is still kind of a mess since that game functionality is still so unfinished, so i didn't want to patch everything now and then redo it in a bit, but hopefully that should make the game more navigable

Awesome