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Hello and thanks for your support!

And yes, it’s possible to have unique rooms. There are basically two possible approaches:

  1. You can have a room template that you only assign to a single room in the level graph. By doing so, you can be sure that it’ll be used at most once in the level.
  2. Or you can use the “Repeat mode” option that is available on each room template. (https://ondrejnepozitek.github.io/Edgar-Unity/docs/basics/room-templates#repeat-mode) You can choose that the room template must not be used multiple times in a level. Just be sure that you don’t overuse this feature because the generator might have problems generating very constrained levels.

Thanks! Sounds not too complicated!

Thanks for your explanation.

all the very best
Peter