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It wouldn't let me post this in the main post for some reason, gave an error of not enough characters, lol.


Take part in large scale battles in both multiplayer and single player naval combat that spans the golden age of sail. Sail iconic ships and lead your crew in sinking, capturing, plundering, and razing enemy ships for King and Country or for your own personal wealth. "Raise the Black" against merchant ships or seize cargo for your nation is varied multiplayer battles that will test your abilities as a Captain, or lead your squadron and test your abilities as a Commodore as well. Manage officers, crew, and specialists to give your ship an advantage in situations and train and keep your crew alive to make sure your veterans can train the latest recruits. Balanced gameplay will give your decisions weight in the fray. Rush in and rely on your heavy armored Ship of the Line or slowly pick at the enemy from afar with your light and fast Schooner. Your play can be as varied as you want.


Quick synopsis: Letters of Marque is a multiplayer and single player game that is designed to allow the player to test their crew management and ship handling skills in challenging, dynamic missions and environments. Players will be in 3rd person control of their ship with 1st person views over the guns when needing precision firing control. The play will revolve around players earning/purchasing Letters of Marque to be able to play as certain countries in later matches. It will offer variable realism levels from an arcade type feel to a more realistic and challenging historical mode. We are planning to even recreate some historical battles for players to take part in and change history!



Game format: Multiplayer and Single player. Game ranging from arcade to historical based on each game that is hosted.

Gameplay Basics: Players take part in single or multiplayer battles by taking direct control over a ship of their choosing (earned through gameplay). If a player is able to board and capture a ship on the enemy team they will earn their team Gold (plus a bonus for himself) and get XP for himself. Gold is divided at the end of the mission among players that are still in the server. Players start with the ability to play as 2 starting nations with the ability to purchase a Letter of Marque to play as other nations.


Game Currency: Players complete missions to earn Gold and Reputation XP. Gold is used mostly for ship/player upgrades that are akin to tangible items. Reputation XP is used in two ways, the first is a currency version that allows XP earned in missions to be 'spent' on skills or crew updates while the overall XP earned is used to track the player's 'rank', which is used to determine what class of ships a player can use for that nation. Reputation XP is specific to a nation and does not carry over to a new nation when a player purchases a Letter of Marque. The Reputation XP starts over with that nation with a base amount.



Goals of Gameplay: Players will be challenged to complete specific goals as part of their team in a cooperative method. One player in the team will be elected as the Commodore and be able to give orders to their team, with bonuses earned in XP or Gold for completion of those orders. The XP is used to add specific skills to your player skills set and to 'purchase' crew and ship upgrades that are consumable (ammo, shot, injured/killed crew, damaged ship components). Gold can be used to add special upgrades to the ships such as hull upgrades, sail changes, gun upgrades/sizes, and crew boarding advantages. Players also manage how their crew is set up to maximize their play style.


Major Game Mechanics:

Sailing - Done in a third person view. Players in arcade mode have a HUD available to maximize wind usage, players in Historical games must use flags and other wind indicators for their apparent wind. Sailing skills of the player can affect the speed of actions, as well as the number of 'sailor' crew that are on board. More sailors means the actions will complete faster or more efficiently so ships will accelerate faster and change sails quicker. Turning will also improve as the sailors count or skill increases.

Battle - Players can fire cannons using third person view or switch to a 1st person type view looking over the area that the guns cover for more precision. Players have control over the different batteries on board separately and can manage them individually to change the shot type (double shot, single shot, bombs, hot shot, grapeshot, knipple), elevation set, and powder charges used. Ships have the ability to take damage from 4 quadrants with each quadrant able to be upgraded with components that can increase the 'armor' rating to stop shot from penetrating. Each armor quadrant can be damaged and depleted so players have to keep track of how much damage each side is taking to keep too many shots from getting through. Guns also can be damaged or destroyed once an armor rating has dropped sufficiently. Battle skills of the player affect reload speeds, accuracy, and timing of the guns (broadside effectiveness) as well as the number/skill of 'Gunner' crew type on board. If a player's ship is sunk or captured in a battle then the player has a cooldown time before (typically) respawning at the spawn point that is designated in the mission. Some historical missions will allow the player to assume control of an AI ship that is part of the fleet instead. If there are no AI ships left or respawn tickets left then the player becomes an observer for the remainder of the match.

Boarding - Players set up their crew with a third type of crew called 'Marines' that are the boarding/repelling specialists. A player can capture a ship that has not struck their colors by grappling the ship and bringing it along side. Be aware that the battle continues around the player while grappling and a grapple must be 'cut away' before it a ship is free to move again. Marines specialize in repelling/boarding, and Sailors and Gunners can repel boarders just not as effectively as Marines, and both can be augmented by optional items like boarding nets. Ships that have lost morale will strike their colors and Marines can board by using launches from the player's ship. Beware, launches can be destroyed while in transit so don't send them from too far away. They are slow and vulnerable. Once a ship is captured it is given a prize crew and the player can then give it simple orders to follow. If the captured ship survives to the end of the level then the player is given a lions share of the prize money with the rest divided up among the other remaining players.


I think that wraps up the basics. If you have further questions or comments post them here or contact us at support@wolfpackgames.co and you can visit our new website and forums atwww.wolfpackgames.co or follow us @wolfpackgamesco on Twitter.