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"Hey! Isn't that Tremblay from Tremblay Kinfolk Overdrive?"

Really interesting concept! I was only able to find 40% of the secrets though.

I love the commentary on the cookie-cutter genre that sitcoms became in the late 90s and into the 2000s. The vaporwave aesthetic is really there, specially with the statues! Canned laughter and applause were a very nice touch to the storytelling, you were only missing the overly exaggerated crowd excitement when the cameo celebrity makes their appearance.

Overall:

I like the premise and the episodic progression, it adds a lot of room for more development without having to tie one story to the other. As for the gameplay, it could be a bit more dynamic, maybe with more obstacles to fight and maybe even some power ups for the shots. The music did feel a bit repetitive, maybe use some 90s music as inspiration for the songs Alex would be listening on his headphones?

Interested to see where you take this project!

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Fortunately, the final episode ends before the celebrities actually show up; we would've needed standing ovations from the studio audience for sure.

Your point about the combat system makes sense. The gameplay wasn't really the priority with this one, but it could be more varied. If I was to develop this into a full-length game, including power-ups and more "arena"-like settings with more complex enemies would be a good way I go, I think. It's something worth investigating.

I'll look into having more than one song per day at least, and perhaps include a wider variety of pop songs. Right now it's all from a fairly narrow genre, but I'm sure there's some '90s cheese I can dig up.

Thank you for the kind words!