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Today I had to catch up on schoolwork and stuff, which involved a lot of writing.   By the end of that, I didn't want to write another word.  So I decided to do marketing stuff today.  As in, make a trailer and set up the game's page early.

It's a bit nervewracking, since the last time I set up a game's page early no one saw it and the launch here on itch.io was a bust.  Plus, I'm never happy with my page designs.  But this time, I've got more experience and a bit more of a following.  I also plan not to let my page languish, I want to do an update every Wednesday showing progress on the game (so, twice or thrice...but still...).  

You can also see my intended price to the game, which is five bucks.  Good price for an hour-to-two-hours time frame I'm aiming for, and even better when sales come around!

And i considered posting a demo, but I don't have any music or sound effects yet so that would be strange.  I think the trailer + page + Twitter/blog updates will be a good amount of marketing for me.

Also spent some time touching up the GUI.  Just because.

(+1)

Congrats on getting the marketing page up! I just launched my first project website and social media presence, thanks to the encouragement of this challenge's goals. I wouldn't let nerves get to you too much -- just having a page and a (soon to be) completed project puts you leagues ahead of most people interested in game development. Success builds on success, in my opinion.