Thank you so much for the feedback! As someone who can only playtest this so much, this is invaluable!
The Vermin Shepherd has been a tricky one to balance, but I think (especially in the healing department) it'll end up having more fixed values in the future. Additionally the rules could be a bit cleaner on how managing Creeps works on the Player Side.
War Machine is bonkers and was somewhat envisioned as a Doomguy-esc Solo-able class. Unrelenting may be the single strongest Talent in the game so that may get reworked. I am also curious if the rules for Rip & Tear were clear? (Specifically that it did not apply to Solos / Bosses).
An early build of the Sorcerer actually did let you change Chain Lightning! ... And it was super broken haha. In a far future reworking of the Rules though it may be more feasible (Elements are changing slightly, as a result of playtesting with another (much slower) tactics system I'm working on.
Thank you again so much for this feedback! I'm not entirely sure when I'll get the chance to work on this system more, but Demon Crawl 2.0 will be a vast improvement over the original.