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I really like T-RPG but that makes me very demanding with those.
If the universe and the characters are original for this type of game, I find the system very very slow and impractical (as often with the T-RPG made with RPG Maker)

Starting with a character against 6 enemies ... it's a long first combat.
Continue with three characters against 20-30 ... Argh

I think something is missing from the gameplay that could make the fighting more fun, less repetitive. But at the same time, designing and calibrating a T-RPG system with 72H must have been difficult.

Nevertheless, the soul of your game is unique and it would be nice to see your characters in another game or another version!

Thank you very much for your feedback! I'm glad you enjoyed the characters. 

I agree that in retrospect, the level design didn't meet my goals in that the levels are slowly paced and not well balanced. The enemy AI was not as aggressive as we had intended, due to spending too much time implementing the tactical engine instead. As a result, enemies often took longer to reach and extended the battles.

Faster battle pacing in general has been a common critique of this game, and I'll definitely test having shorter, more interactive battles in any future games I make. :-)