Marketing is probably the thing im worst at, ive tried to promote alot on twitter and youtube but my game has barely even had 50 plays. I think marketing is always going to be hard unless you have a good budget or already have a know company/name.
Viewing post in Marketing is hard, huh?
I have to say Soaring looks good. I like the atmosphere and seems like it has challenging gameplay. Some of the short clips you have on Twitter (Soaring (@Soaringgame) / Twitter) look especially good IMO. The falling meteors and other flashy stuff. If I can offer any criticism I'd say your itch.io page could look more flashy and engaging to better match the game. But yeah, I'm not sure where to get exposure without a budget. That's tricky.