Hey man! In preparation for your updates, I went ahead and paid 2x the suggested price as a thank you for your efforts to implement the stuff we talked about. It really means a lot to me and I want to thank you for it and help support the RPGM community! (/・ω・)/
Viewing post in KoTC Optimized Pathfinding System Rpg Maker MV/MZ comments
Its been complex but I believe i've got it all stablized enough for you to test, do tell me if you want anything added, or if anythings not working correctly!
Thank you very much :) I'd certainly like to spread my work wide as possible, as well as making sure it is quality work for everyone to enjoy usage of ^^
If you like, i'm starting to get used to figuring out how to do whatever needs doing in Javascript, even if it takes a moment!
V1.3 Experimental massive update, many commands added for a variety of pathfinding, added option to detect directional passability of tiles on specific maps for performance purposes.
Oh shit! Fantastic timing since I just back to work on my project. I'll grab the latest version and when I get done working on fixing stuff (and remembering wtf i was doing last time); I'll get back to you. Idk if you want to keep talking here or swap to somewhere more direct. I'm assuming there's documentation/instructions with the download?