miniLAW Early Access 0.1.2 Changelog
BUGFIXES
- More tenacious melee enemies; hitting some enemies once no longer makes them stupid and confused
- Enemy turning during melee limited; you can step past enemy attacks if you are fast enough
- Death animation fixes
- Less jittery player melee pushback effect on enemies.
- Animation transitions for some enemy and player moves that did not animate back.
- Extinguisher explosion bugfix
- Several enemy attacks line up better with their corresponding animations.
- Contingencies to keep menus from crashing
- Detail ups to several existing enemy animation sets
- Texture page optimizations
- Load triggers for settings work better when going back into a level with a save.
- Several keypress prompt fixes
NEW CONTENT
- Gamepad improvement: right stick points the gun; you no longer have to hold down an additional button to aim
- Keyboard and controller rebinding from title menu
- Friendlier gamepad/keyboard to mouse interaction on all menus
- Electric zap effects for all electricty related damage
- 3 New Levels
- 5 New BGM Tracks