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here’s the video where i saw your game: https://youtu.be/lL4J1_omHIw

I actually already know how to do physics-based dice and implemented them into one of my Ludum Dare games.  For a variety of reasons (performance, game pace, ability to “rig” the game) I’d prefer an RNG, i’m just trying to find a way to make it look/feel like a physical dice roll.  Nintendo sort-of pull it it off in Mario Part DS https://youtu.be/0W_bNIvv3h8 (8-minute mark)

I’m sure i can figure it out, in fact I already have a general idea of how i’d do it, i just like to  pick the brains of people who’ve already done what i’m trying.

If you’d like help with a Mac port, let me know.