Finish the story to make it playable all the way through. THEN go back and refine the gameplay. Notably I'd only do this for visual novels where the story is the main focus and battle mechanics/rpg elements are their to spice it up. I just don't like waiting to see what happens next while a dev feels the need to tweak the inventory.
Get to a "complete" version asap, sell your game then offer free patches. Still charge for DLC that doesn't "fix" a part of the game though.