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(1 edit)

Only the last hit point matters is a saying about how broadly hitpoints X through 2 are identical, as a character doesn't die until reduced to zero health, so only the last hitpoint matters. I first saw it used in MtG, as a mantra to not worry about health so long as you can kill the other player first. That would be why I noted that 12 HP is still outside instant kill range. Under the system as it stands, I think the maximum instant kill is at 10 health, which would be a wizard surrounded by a golem and 3 illusions, all boosted with mage hands. Practically speaking, I'm pretty sure the maximum instant kill in normal play would be about 3-6, making those the 'last' hitpoints.

True, but then you need to balance between striking the Wizard and killing off minions.

There's more nuance due to such a small, what we could call, Kill Zone. Wearing a Wizard down to get them to the Kill Zone is important, but so is managing the minions, both the enemy's and your own.

I tried to balance between, feeling like you can achieve stuff and do damage, while still keeping the game longer than a couple of turns each. I feel like i'm close, but I agree there could be a little more danger in making the wrong move. But I was also keeping the theme in mind.

I'm loving this chat btw, thankyou for this discussion!