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Jeez louise you're too kind, thank you!

The first game had the intention of penalizing for getting bad words, but considering that's the only thing that makes the game funny I tried my best to make it easier to hit red buckets rather than green ones as much as possible because it is now known that "butts" and "penis" are funny words.

You're totally right about the chosen words, I meant to get around to using an animated text method thing I read about online but never got around to which would cause the chosen words to vibrate or wave up and down. Unfortunately text in GM:S is very barebones so the colour thing would be a much bigger task. You're also right about the coins, my brother suggested putting text that says "Buy -->" beside the button, which I did but later took out because it felt excessive. I was wrong!