Yeah loads of potential! Powers to swap positions with guards, freeze them in place, move terrain or interact with some other 'threats' that we cut as well (cameras/dogs/traps). Glad you like the look of it :)
The game asks the players to have a d12, couldn't you have added an additional six?
Well you need the d12 to represent a direction, and 2d6 would tend towards 7 so that wouldn't work :)
No, I meant an additional 6 powers.
Ah. Of course!