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(+1)

Yeah loads of potential! Powers to swap positions with guards, freeze them in place, move terrain or interact with some other 'threats' that we cut as well (cameras/dogs/traps). Glad you like the look of it :)

(1 edit)

The game asks the players to have a d12, couldn't you have added an additional six?

Well you need the d12 to represent a direction, and 2d6 would tend towards 7 so that wouldn't work :)

No, I meant an additional 6 powers.

Ah. Of course!