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Thank you for your feedback! I spent way to much time having fun with the different types of bullets, so I didn’t spend much time on building a game that was intuitive and easily understandable for players. This was easily the largest downfall of my game. I never spent time to really try it out with others and mess around with anything other than physics objects. Z and X were originally filler keys, but I just never changed them. I hope to improve both my focus on the overall game, beyond a single aspect, and my ability to make clear what a how a player must do something.