When I was looking at the previews of this game through the twitter hashtag and in the channel I was convinced this'd be some wierd attempt at Panzer Dragoon. I was not expected Space Harrier D:
Game played really nice I thought! I was expecting depth perception to be an issue but it was mostly fine. The rock-breath of the 2nd boss wasn't great in this regard.
Shots feel kinda weightless though, as does hitting enemies. Could use more visual/audio feedback of that. The player bullets might also need some speeding up. Not sure what you'd need to do to firing player bullets to give them more oomph as they fire, but I feel it could use whatever it is!
I felt like movement was a bit snappy, which tended to lead into situations where attempting to dodge one shot would sent me straight into another.