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(+1)

Super cute art and wonderful music. I had fun the whole way through, though I'd like to see how well the co-op thing works.

Collision on attacking felt a little wonky, especially for large enemies. I had to get really close to hit, but often ended up taking damage. The complete motion stop during the attack might have something to do with it.

Also I agree with the previous commenter that you have to be too close to the edge of the screen to move it. There were a number of times where I rolled right into a enemy I didn't know was there.

On the whole though, a super impressive entry!

Thanks for the feedback! Currently enemies use the same hitbox for detecting hits from and against the player, and for large enemies this hitbox is a little smaller than their actual sprite. This is probably what makes their collision detection feel wonky, so I'll try giving large enemies a separate hitbox for detecting player attacks and make it match their sprite more closely.