Theme: I really like the idea about the game. There are definitely even more ways to
further build upon this mechanic, but for one week that's still good. (and
personally like jump'n'Runs :P)
Gameplay: I struggled with that one a bit.
The game itself is rather simple. I liked the idea of using barrels to find
holes, but I feel like that the holes were way to strict. The
barrel-water-part really made me furious.
On of the things I kinda dislike is the menu. I'd like to use the menu with
the help of the keyboard, I don't want to switch to my mouse everytime I die.
And is there "a proper end" to the game? The foosteps stopped all of a sudden
and I couldn't figure out where to go from there.
I suppose saving and loading isn't working either? At I least I always started
in fron of the building.
Graphics:
Great. Kinda minimalistic, but I e.g. the two-feet-footstep that appears if
you are jumping. The scenary is a bit bare, but otherwise I like it.
Audio:
A shame that time cut you short on that one :(
Additional notes: I'd suggest to get rid of footsteps at the barrel-jumping-part and increase
the hitbox of the barrels as it could look and player nicer imo. Other than
that: Great game for such a short amount of time!
Bugs I found:
Jumping around stones makes the sprite-order jumpy (meaning it switches
between infront and behind rock)