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I'm so glad this game's development came back! I'm one more person that dreams since a kid of a War of the Worlds game, so that means so much for me :)

I'm anxious for interface updates, visual updates and sound updates

I don't know how possible is it, but we REALLY NEED the 2005 movie's tripod appearance and sound effects (city sirens, tripod horn, tripod walk, tripod beams)

And just a sugestion, i sugest a good investiment in the game's panic ambience mood. The game would be amazing if we could feel scaried by the ambience in sound - people screaming, bombs and bullets noises, echoing sirens, crows and birds screaming - and in visuals - dense blood steam, proppering fire smoke, dense bloody terraformation (like in the movie), people running, army battle scenes.

I don't know how hard and important is that, but i would be surprised if there were Tripod House Searching actions, like in Harlan Ogilvy's house scenes. I don't think the game needs phisical aliens, but i would enjoy the "camera tentacles" and "person-capture tentacles", but i understand how far does that go and maybe impossible for such device.

Anyway, i know you all probably have a long way to go, and that some of the desired things can't be fully reached, so i'm here cheering for the best :)

Love your project! - Yes, as you can figure it out, i'm a 2005 version's fan

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This game is based on the book, hence the steam engine and horses, so modern-day setting stuff would be rather out of place. There's actually already physical aliens in the game, you can see the martians near their cylinders, along with a few in the cylinder after it opens.

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It is based on the original book and not the 2005 movie so I think Gelato wants to stick to that, but I do like your ideas with different scenes and ambience

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I 10000000% agree with tripods searching houses. I feel like that would add so much to the horror, like hiding from a probe would be so much cooler than just hiding in a house and crossing your fingers that it doesn't get vaporized... not saying the tripods shouldn't destroy buildings of course.  The ambiance and sounds of the cities could use work yes, horses and rabble, warning sirens, train noises... and nature ambiance too  would be awesome. Imagine walking through the woods hearing crickets and birds only to have them fall silent as the whir and stomping of a tripod approaches.


And I love the 2005 movie, the design of the tripods is flawless and the horn still makes me shudder. However I think the tripods and their sounds in this game is excellent.