Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I've got a bug where the application crashes as soon as my creature hits generation 301. I glanced at the crash log, and this looks a bit strange, but I have no idea what it means:

16% memory in use.
0 MB physical memory [0 MB free].
0 MB paging file [0 MB free].
0 MB user address space [3579 MB free].

Also, here's another bit that looks like it might be informative:

Evolution [version: Unity 2017.4.0f1 (b5bd171ee9ba)]
UnityPlayer.dll caused a Privileged Instruction (0xc0000096)
  in module UnityPlayer.dll at 0023:63e64c61

I tried updating my Unity installation as well as updating my graphics driver, but the issue seems the same now as it was before. Would you like me to send the full log anywhere?

Update:  It looks like previous crashes might be a slightly different, although it still looks like a memory issue:

Evolution [version: Unity 2017.4.0f1 (b5bd171ee9ba)]
UnityPlayer.dll caused an Access Violation (0xc0000005)
  in module UnityPlayer.dll at 0023:5f721f4d. Error occurred at 2018-08-03_041922.
C:\Users\[installation location redacted]
37% memory in use.
0 MB physical memory [0 MB free].
0 MB paging file [0 MB free].
0 MB user address space [3136 MB free].
Read from location 0d74e0a0 caused an access violation.

If you like, you can send me the full Unity player log to keiwan@gmx.de and I'll try to look into the problem for the next update.