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Amazing!! I did NOT expect to play a competent souls-like in a game jam! Awesome level design, classic souls-y level shortcuts. The enemies telegraphed their attacks well which is so important for a game like this. Using beer as an analogue for estus was funny and worked really well. 

"They saved my life but now I have to save their death", LOL. I love the voice acting. The story is a great idea. Where the Red Fern Still Grows, that is a truly unnecessary sequel! Very on theme! 

What is the shotgun good for? I noticed the ammo was limited, but the range seemed pretty small and it seemed to have a pretty decent recoil time. I used the shovel mostly. 

In that mini-boss area with the two elite racoons, I backed to the choke in the cave, and they decided to stop chasing me? They didn't run forward or backward, so I just pounded them until they died. Maybe a pathfinding thing? I think if they can't find the player, they should walk back to their "spawn area", maybe? Shrug, small thing. 

Awesome ambiance, loved the creek trickling and the sound of crows. The graphics in general were perfect, amazing job overall!! 

Thanks!

The shotgun does two things, one a bunch of damage, and two it acts as a parry mechanic. If you shoot an enemy during their attack windup, you'll cancel their attack and put them in a stun state during which attacks do some multiplier to their damage, I forget the exact amount off the top of my head. Shotgun parry then shovel is a one-two punch that will kill a regular raccoon.

I'll look into the pathing issue, thanks for pointing it out. I'm doing a bit of clean up post jam, so maybe I'll be able to fix that. I want to improve the caves in general anyway.

I'm glad you enjoyed it!