moderate spoilers
Played for a bit longer but didn't really figure out where to go with anything. Poked at a few systems I hadn't yet looked at, took a few more notes, but I think I'll put the rest down until the full game is released. I'll write up some thoughts on the overall balance and experience later.
bugs and other issues
The conversation with the musician outside of Trish's trapezoid has the same bug as the Butcher's bounty - you can't respond yes or no, you just get billed $50. There's also a line in that conversation ("I'm not sure how far I'll get into...") that reaches the screen border.
The $ cost for bribe and other skills in the UI is an absolute lie. The menu promised me $10 and then I spent $260 to (successfully) bribe a car to fuck off
Healing from the potion in Trish's illusion world also heals bar drink effects. Makes enough sense, just a surprise.
Blackjack dialogue: "The minimum bet is $10, m'am" > ma'am
The hint line tells me I have nothing going on in the sidequest department, and takes my money and gives me a hint token without actually giving me a hint if I ask about the main quest.
Can't press "x" to cancel the bus menu, unlike a lot of other menus.
I found the place in the menu where you see the artifact ability description - that was my mistake. In the menu, though, I think it might be unintended that all characters show a useless "AM 0/0" bar on their pause menu stats.
other notes
Found two lockpicks in a chest in the tower. Found a soul in another. Just wanted to share
I have a habit of accidentally skipping dialogue or options boxes but I feel like it's worse with the church meditation cutscenes than any other event. I end up picking the first choice before I even get a chance to read. Maybe requiring a button press to make the multiple choice options show up might help?
"Pretend its not there" applies "hidden" effect, not mentioned in its description, which fades after a few steps (unlike when you carry off-balance between battles) with a popup alert. Seems like a deliberate effect although it makes the skill more situational for me because hidden fucks up all but guaranteed-accuracy attacks and the skill seems to go off with priority, before anyone else can attack with it.