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Oh my gosh wow, thank you for the feedback! I agree completely with all of your points. The intended use of the slow mo (or at least how I used it) was to get in closer to the enemies to get a more complete kick as the closer you are to the enemies the more time you spend with your foot in them during a kick and the farther they fly (not really a design decision, just more of a side effect of my rushed kick implementation). To be honest though I really only added slowmo because it's cool as a feature in games lol. Thanks again for this feedback, I look forward to expanding on the core of this game in the future.