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(1 edit)

Prompt1:

From the title page players will be able to know this is a 2D side view  game.  After entering the game, the player is initially in a relatively narrow tunnel from left to right. In this tunnel players have to pass through a series of  signs from the left to the right. Therefore, this design can ensure that players see the information. Then, the player will enter through the door into a more open space, which also heralds the official start of the game. The entire interface of the game is a large continuous space. The player starts out in the bottom left corner of the space. The player does not know the conditions for success or the location of the exit, but the map is clearly laid out to allow the player to walk to the right. Later on, there are many vertical steps or floors. Players will then want to jump upwards. Soon the player will not be able to see the ground. This design of not being able to see the bottom limit creates a feeling that the player is in a very high position, so that the player must be very careful at every step to prevent falling from a high place. And the result of falling is generally direct death. Players need to start from the beginning, which also enhance the feeling of danger. When the player collides with the spikes they will die. This setting is in line with common sense and also very common in video games. Even if there is no description, players know to avoid collisions when they see these shapes.