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Prompt5:

In trash this game, I think one thing that the game designer can not determine is the direction of the player to move forward at the beginning, because the map of the game is relatively open, there is no obvious road, the bottom of the game interface at the beginning is relatively empty, so I started to go down first, into the second interface as well as that old house and the well. So my understanding of the plot was a little off at first, and I thought my goal was to find food. Later, more after I encountered that deer, I gained a new understanding of the plot. Players have a lot of decisions to make throughout the course of the game. Some of these decisions are important and impressed me. For example, in the house to decide whether to take the things given by the mouse and in the well to use coins or not. Some of the options seem to have an obvious better answer, but this triggers thought instead. Why would the author want to set up a choice here? Does it seem like the bad option would have a better outcome instead? I was impressed by the variety of possibilities these options presented.