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Surprisingly good! I think the stealth section was handled really well from a game design standpoint. You teach the player how to pick up items, and all the locations that you need to go to are clearly visible or detectable from the hill. I appreciated the fact that I was told to go to the river and I knew where it was by SOUND, what a concept! 

For the fighting section, I wish I had the will to power through all the troops. I think some small things I would change would be making so that the player could move and attack at the same time. That way you could just charge through swaths of the enemies. That could be fun. Also, space seems to reset the section when you press it. Ha. 

One thousand thanks for the feedback! Aye, that space bar thing is a, uh, time travelling feature!?! 🤷‍♀️