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Thanks for the comment!

There's definitely a handful of places a second draft of this could update.

Honestly, the unconsciousness mechanic is there at least partially as a workaround - i didn't have the space to work out human vs mon combat.

The thug class was a half-baked idea - i felt like it would be too easy to knock them out otherwise. The low innocence also makes it harder to win the game, since the sponsorship deal for the highest innocence character is a big payout at the end.