Lots of fun with this, keep up the good work!
Some issues:
- Random spawns are often too close to the player.
- I think the sword should be variable damage based on how long you hold the button. This would prevent spamming it.
- More variety in the "woods" type level.
- Maybe some type of "trap" type weapon to drop for chasing monsters? This is probably not needed with vials, though.
- As mentioned, easy to spam lockpicking. When you want to make a tumbler fall you should have to hold the button 1 second or so and the tumbler resets if you move the mouse.
- How about hard mode requiring headshots (or heart) to do any damage at all on elites?
Thanks for your work on this.