The art, sound and effects are great. I like the weighty feel of the combat!
The combat itself still felt a little simplistic, however. The most aggravating part of it was there didn't seem to be a way to avoid taking damage while fighting enemies. Either attacks came out too quick to react to or I pretty much had to accept I would take damage if I fought anyone. I feel this could use some fine-tuning.
There needs to be some marker on the map to let you know where you are as I found it pretty difficult to work out where I was unless I was near a significant landmark.
The dialogue system needs work. Being on a timer and unskippable means its either too fast to read or if you're a fast reader or you've read it before there's no way to skip it. I'd dump the timer and put in some way to step through dialogue manually (I'd suggest including a feature to completely skip dialogue as well).
That's all that comes to mind. Good work!