Erp, that kinda got away from me, I went from "focused goal of the game" to "Minimizing features can help your game."
But, they can go hand in hand.
And beisdes, it's not like an indie game can out-do what AAA devs do anyway.
Use the strength of having only a few people working on something to focus your design, and avoid the kitchensink of features that don't always go together, leave the AAA industry to appeal to everyone, and grab your niche.
Although, that being said, maybe your focused design work might be appaudled by many people anyway if it's really good, who knows?