This was really well made and fantastic idea. I loved the game a lot and it had so much going for it, the sound and art were amazing and the gameplay felt really fun. It was hard to control, but I think that is the point. I did have one issue, the sword would sometimes not touch anything and grow heaps, I think it was connecting with something either out of frame or as it happened mostly after it shrank, maybe it didn't realise it was smaller, but it only happened a few times so honestly it wasn't an issue. I really loved this one amazing job.
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Hey there, thank you for your feedback! Yes, we wanted to give the feeling that the sword was big and difficult to handle. As per the growing factor, it is an intended feature to somehow give the player a soft death timer: every 3 seconds you get a fragment no matter what you do, as soon as you destroy the stone statue at the beginning of the game