Its weird, getting all my dev time done while the sun is still up.
Got the start of the dungeon stuff written, as well as the first death scene (and because I wanted to test it, that means that Kalzrak did not have a nice time after this screenshot was taken). I may have made the scene a bit too sudden and brutal, but I really didn't want to drag out Kalzrak's suffering. He's one of my favorite characters I've ever made, so his death scene had to be handled the same way one would rip a band-aid off. But still, I think it'll work. Especially if people aren't predicting it.
I also finally got to see my stats tracker in action (my original playtest save was BEFORE I added it, so it wasn't showing up). It looks the way I wanted it too, so that's a success. I also started adding music. I'll need to go back through and add sound effects, I was hoping I could sneak by without needing them but some scenes absolutely require SOME sort of FX.
But, as I was hoping, it seems like I'll have more time to work on stuff. I just have to make sure I don't try to get TOO detailed. Last night, I was wanting to write unique endings for every single alive/dead combination possible. That's too much, but darn it you have no idea how hard it was to talk myself down.