Phew, it's a difficult choice. Rendering assets is the majority of the workload. So say I give three choices, it means I've got to do three times as many renders, which sure, I can do that. But, if so, I could instead choose to make the story three times as long, or add three times as many transformations, or I can rely on sprites more and do fewer CGs....
It is all a balance and I can't say for sure how that balance will land!