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Wow, looks like we both found out independently from each other how to do a non-euclidean world in a 2D game - namely by doing first person-ish visibility, because once that is there, the same properties apply as in a 3D FPS game whre this stuff is more common (e.g. Unreal). Without this, portals could only "affect" stuff offscreen, which has its applications too but is nowhere near as impressive (in fact, the original Super Mario Bros. already has this in some castle levels).

Or rather, I wanted to make a game with this possibility for ages, being a big fan of a certain well-known 3D FPS non-euclidean puzzle game and 2D platformers, and finally "saw the light" on how to pull this off while playing Among Us, which has a similar visibility system but no strange geometry. Wonder if you got the idea from Among Us too? The timing kinda fits :)

My own non-euclidean 2D game finally finished: https://divverent.itch.io/aaaaxy

Awesome! This was from prototyping a VR locked room maze, so the maze could be huge but be played in a smallish room. 

Have you seen my 3D isometric game https://alxwest.itch.io/perspect? That was inspired by Monument Valley's lack of freedom in the camera.

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Sadly I cannot run Perspect (just getting "Oh Wow. Sorry I couldn't recover from this.").

Likely because I only have WINE, no Windows. I see SDL and OpenAL DLLs, which normally work fine in WINE, so this error likely points to something else - suspecting that this is due to .NET; I do have Mono installed but likely this alone isn't enough (and TBH loading native Windows DLLs from a .NET application is a sufficiently odd corner case that it may indeed not be supported on Linux yet). Anyway, not the topic here; however, I do have to say I like the description of your Perspect game, and already was a big fan of Monument Valley (just want _more_). Will certainly play it once it has a Linux build :)