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(+2)

awesome concept for a top down shooter, having to choose ammo types for each enemy was really interesting. 

In games like this, though - hold-to-shoot feels MUCH better, and experiment with speeding everything up - player movement, enemy movement, bullet speed, etc😊 I feel like it needed more feedback on things being hit - e.g. big flashes, sound effects, that sort of thing. 

Music and visuals are excellent, though - I love a good neon aesthetic!

(+2)

I struggled with the balancing because I wanted people who haven't gitten gud yet to have fun too. So it starts slower and speeds up as the game goes on. Maybe the maximum limit is too low, though :) You are right with the feedback on things getting hit, it was the next thing on the list but time was running out :D