awesome concept for a top down shooter, having to choose ammo types for each enemy was really interesting.
In games like this, though - hold-to-shoot feels MUCH better, and experiment with speeding everything up - player movement, enemy movement, bullet speed, etc😊 I feel like it needed more feedback on things being hit - e.g. big flashes, sound effects, that sort of thing.
Music and visuals are excellent, though - I love a good neon aesthetic!